This week I worked on Gingy's texture, two of his animations, and adjusted lighting in the world based on feedback from Nick. Since Gingy is so small, and to reduce polygons, I baked Gingy's face and whip toppings in a normal map. I also added some noise roughness so he looks more like a cookie. I did the reacting animations, which he looks around and then waves, and I did jumping up and down animations. Lastly, I turned all the lights to movable, and adjusted the lighting to be more atmospheric instead of an overall highly ambient lighted room.