My portfolio focus was making the low and high poly Castle's face/body.
What I learned:- if possible use real world references as the starting base (DIY YouTube video, figurines, etc,)
- placement of parts will be much easier than trying to guess based on a 2D plane
- plan ahead and organize for UV's and UV pipeline.
- UDIM was definitely useful, and something I wish I practiced with more beforehand
- If a mesh is goin to be duplicated/reused, UV unwrap it first before duplicating
- while I did tried out copying UV sets and pasting the attributes it didn't always work as intended
- double and triple check UVs aren't flipped (especially if you duplicate mirror meshes)
- naming conventions is your friend...
- just be aware Maya flips out if you're trying to import something with anything that shares the same name
- break up the subject into large, medium, and small pieces and build them like Lego pieces.
- Have multiple backup saves! Especially when going back and forth while working with another artist.