Tuesday, 6 December 2022

Cannon Part 7 Particle System

 Render in UE5


The final part in this very long cannon series! I'm more familiar with the old Cascade particle system in Unreal so I was surprised how quickly I was able to pick up the Niagara particle system. The UI was a bit to get use to but the tabs that held the behaviors for the particle was easy to understand. Getting realistic smoke and fire is a bit hard to get with just one iteration of the particle system. I used a fire and smoke alpha to get the shape. Then I reused two noise alpha and used a panner node so that the smoke and fire didn't look too static. The panner values can also be dynamically changed inside the particle system.

Textures Used